Showing posts with label MileHighGaymer. Show all posts
Showing posts with label MileHighGaymer. Show all posts

Wednesday, July 23, 2014

MileHighGaymer Reviews

Dark Souls II
For PS3, Xbox 360, and PC Developed by Namco Bandai

By Emma Rios of Bits and Bytes
Edited by Jason Anderson

______________________________________________________________________________

Heya Folks! Jason, your resident gaymer, here! Sorry, but I’m on vacation for the next few weeks road tripping across America. While I’m away I’ve lined up a few guest reviews for ya to enjoy!

First up we got Emma Rios from Bits and Bytes. Catch her videos on Youtube and her Twitter about some more games that you should and maybe shouldn’t be playing.

Emma shares her passion for gaming by writing, creating video content and streaming on Twitch in addition to performing freelance work as a multi-instrumentalist, composer, sound designer and audio engineer. She enjoys traveling internationally and is currently working towards learning a fourth language -- Japanese.
______________________________________________________________________________
Review Haiku:
“Don’t go it alone
Enemies test your mettle
You died died died died”
What is it?
Dark Souls II is an action role-playing game (RPG) for Xbox 360, Playstation 3 and PC. You take control of a player created character and fight (then die) your way through (after dying) the world of Drangleic (but not before you die… a lot. Did I mention you will die?).
Displaying Image1
Nothing is explained to you, no directions are given and the only clues you have to lead you are vaguely delivered by some old crones and later, various non-playable characters (NPCs).
Character creation is tied right into the story as the Old Crone you speak with in the beginning asks you to remember your name by thinking deep into the past. Then, you are shown a Human Effigy and asked who it is supposed to be… yes, it is supposed to be you. This is all tied into giving your character a name, then selecting their class (warrior, knight, etc.), gift (maybe a useful item), gender, build, etc.
For there being such an obscure story told outright, the writers and designers did a great job of weaving together the canon of the Dark Souls universe and the reality of the player experiencing the game: you are told from the beginning that time after time, like a moth to a flame you will go to this place, your wings will be burned, and you will come back because it is your fate. That’s pretty heavy, considering you will make progress in the game, often only after failing again and again, but you will keep coming back.
The crux of it all is that you must seek the king, defeat large enemies to acquire more Souls, thereby becoming more powerful, all in an attempt to end the curse on you and the people of this land. Everyone is slowly Hollowing (becoming soulless like a zombie) and losing their memories, including you, because of this curse. In a nutshell, Dark Souls II is a zombie game, but it does the zombie genre better than the zombie genre does itself.
Souls are the currency of this game and they are used for everything from purchasing, repairing and reinforcing items and equipment to increasing your base stats. When you die you start from the last save point you encountered, which are bonfires in the game, and you leave all the Souls you accumulated behind. Your pool of health also decreases every time you die (to no less than 75% of your maximum health) and your Humanity is also lost — an effect of Hollowing. If you don’t retrieve your Souls and you die again, they’re gone for good. Believe me, you will lose your Souls and lots of them again, and again, and again.
Displaying Image2
I got eighty million deaths, but a pig ain’t one.

Who will like this game?
Let me start by saying who this game is NOT for: those who have very little patience (and time) to commit to a game. That’s it. While this game is targeted towards “hard-core” gamers who are experienced with playing games that require a high level of skill, anybody can learn how to play Dark Souls II. This is my very first experience with the Souls franchise. That being said, if you’re not a fan of figuring it all out by yourself and you don’t have access to the internet, then maybe this isn’t the game for you. Playing the console versions of this game with either an Xbox Live Gold or Playstation Plus membership, while not a must, really elevates the cruel Dark Souls experience to a much friendlier one.
This game is really built to be a shared experience. Whether summoning players from other “realms” to help you with a tough boss fight, discussing it with a friend via text, email, blog or community forum, or just simply browsing the web for tips and tricks people have shared in videos or on Wiki pages. Having a buddy who is playing along with you is a treat. For example, I had no idea that you had to have your Humanity fully intact in order to see Summoning Signs, which enables you to call other players to your game to help you through a tough area or with a tough boss fight. At the time, I was streaming on Twitch.tv (www.twitch.tv/Emma4EVR - shameless plug!) and a viewer hopped into the chat to explain how that game mechanic worked, and offered to drop a Summoning Sign where I needed help. The feeling of camaraderie was palpable, and it was an experience I will never forget.
Part of what is so enjoyable about experiencing this game is the feeling that you are a member of an exclusive club. The internet is filled with memes (in-jokes and gags) and fan-created videos that pay tribute to the insane experience that is shared amongst members.
What’s not so cool about this game?
What is interesting about this game also runs the risk of being its downfall. Jumping in and playing Dark Souls is akin to moving to Japan with only the clothes on your back, not knowing the language or anything about the culture and being expected to survive without first losing your mind or winding up on the tracks of an oncoming bullet train. Good luck, sucker! This is a game where tribal knowledge is worth more than any in-game item you will find. And, if you don’t have access to the internet or you have no experience with this franchise, you’re going to want to buy drywall and controllers in bulk because you may be turning into the Hulk… a lot.
Mastering the controls and getting down the timing of combat is something that I believe a lot of Western gamers who haven’t experienced a Souls game will find frustrating. I found targeting and locking onto enemies occasionally frustrating. Also, I can’t tell you how many Human Effigies (these are important, you don’t want to waste these!) I accidentally used while figuring out the controls. If you’ve ever played a Monster Hunter game, then this won’t be out of your realm of experience because there are a lot of similarities between combat mechanics. Do you lack rhythm and a sense of timing? Too bad, so sad, Dark Souls II isn’t going to hold your hand.
Learning how to read and understand character stats and individual equipment stats is time consuming. Having a background in tabletop RPGs like Dungeons and Dragons will benefit you in this area. In some ways, all the minutiae feels like stereotypical Japanese game design (complex, confusing and convoluted), but that’s also part of the charm I suppose, like teaching yourself how to use a table saw.
What’s cool about this game?
Visuals: Dark Souls II’s console graphics are pretty amazing, especially when you consider that this is a game for the previous generation of consoles (and PC, but they don’t count because they got them graphics card whatsits!). This is especially true during the opening cutscene — just take a look at that water!
Displaying image3Row, row, row your boat, gently down the — OHMAHGAWDNOOOOO
I absolutely love the environments I’ve explored so far, with the exception of one area called The Gutter that is incredibly dark, as in pitch black dark. I don’t want to spoil the enjoyment of discovering and exploring this area for yourself, but let’s just say that I haven’t progressed past this point yet because I don’t have the tools I need to do so.
Displaying image4
Uh, clap on, clap off?
However, the world of Drangleic is enormous and it feels alive. Each area is distinctive, partly because of the unique enemies you encounter in each area, but mostly because there is just about every type of environment you can imagine in this game.
Sometimes these locations appear disconnected from one another due to the stark contrasts you will find you have navigated to. In part, I believe because this is because this is just such an enormous game environment that you can easily get lost or disoriented in (there is no map to guide you, no NPC telling you where to go), and there is no straight line of progression. It’s not a bad thing, it’s just unfamiliar to feel so completely lost in a game and wonder, ‘how in the heck did I get here again?’ If you aren’t making progress because you lack a key item or have insufficient levels or equipment, you can go somewhere else and attempt to make progress there.
Sound: Outside of boss battles, cutscenes and a few choice locations,  there is no music in this game. I really appreciate the restraint in choosing to forgo music for the majority of the game because I feel like it would actually be a distraction in an experience that requires a lot of focus and attention to detail, which includes listening for enemies. Dark Souls II does a great job of pulling your attention into the game fully, and part of that is the excellent sound design. Movement, the clashing of weapons against armor, flesh and bone, environmental ambiance, it all adds to a wholly engrossing experience.
Gameplay: Why is a game so punishing also so utterly addictive? Because ultimately it is a fair game. Completing a tough boss fight, traversing a treacherous environment or figuring out where to go is not impossible. It requires thoughtful planning and careful execution. There’s also a lot of trial and error involved, but when you finally figure it out and make it past its challenges (which really are YOUR challenges) you will feel rewarded in a way that very few games can offer.
Dark Souls II is one of the most memorable gaming experiences I’ve ever had, and that’s what this franchise does best. Your palms will sweat, your adrenaline will pump and when you fell your foe with only a wisp of health left you will leap out of your seat and let out a roar, PRAISE THE SUN!Displaying Image 5

Wednesday, May 14, 2014

MileHighGaymer Reviews

Dead State
PC / Steam - Developed by DoubleBear Productions
By Jason Anderson
Edited by Greg Dinkelman

Welcome folks to another review by the Mile High Gaymer, where we bring you games that you should or shouldn’t be playing. This week we’re bringing some zombie goodness with Dead State, a new take on the typical zombie game.

*Please be aware this is a beta so screenshots and gameplay may change in the final version

So what games come to mind when you think of the zombie genre? Resident Evil? House of the Dead? Dead Rising? Well let’s just say that Dead State isn’t one of those games.

Let’s quote the creator Brian Mitsouda (From the Forbes interview):

“There are too many zombie games out there, period. And I don’t mean that in an “afraid of the competition” way, but in a “just stop it” way. There are zombies slapped in just about everything now – zombie shooters, zombie pajamas, zombie toilet cleaners – and it’s getting to the point that people just zone out when anything vaguely zombie is mentioned, especially games.”

DoubleBear productions in all honesty are trying to make a zombie game that gives the feel of a classic zombie thriller i.e. a Romero film. I myself am a fan of the zombie genre and own a copy of the Zombie Survival Guide and World War Z (Don’t talk to me about the movie…) so having a game that deals with what could happen during an actual zombie apocalypse or outbreak is more refreshing than the run of the mill zombie game.

Story

Dead State takes place in town of Splendid, Texas as the protagonist, Brian, wakes up from a plane wreck. Having just been rescued from the wreckage the player wakes up in the basement of the local school. There he meets other survivors of the down, and he is filled in on the situation plaguing the state.

From here the player can answer small questions about his background as well leave town to find supplies. For the beta the main mission is to repair the fence of the school to protect your new home.

Gameplay
The game is a turn based rpg similar to the likes of X-COM. Players can run across the field and interact with objects by clicking on them with the mouse. When they enter combat with a zombie or looters, the player based on initiative will either get the first or second strike.

In battle each character has a set number of AP or Action Points that regulate what a player can do. In battle movement costs one to two points per square while attacking costs a number AP based off the weapon. For example a hit with a sledge hammer costs more AP than a hit with a knife. Certain weapons can be offset for different reasons. With guns while the AP maybe very cheap, shooting one will bring in more zombies.

To shoot or not to shoot that is the question...

As you procure more survivors to base you’ll also notice that each one has a certain proficiency for a certain skill, like healing or fighting. How the player implements these characters as they explore the area around Splendid is really up to you.

One of the nifty things that Dead State does implement is fast travel. Players will either walk to a location or, possibly in the future, by car. This allows you to revisit or find certain areas as you explore the location.
Damn why couldn’t I have landed in Austin...

Art
The art is very reminiscent to the Sims, but you shouldn’t be really dissuaded by something like that. The art itself is very barebones, but that may change in future updates. Focus on the gameplay on this one.

Final Verdict
The game itself is a great concept, having players focus more on survivablity instead of what’s the next zombie to shoot makes for an excellent change of pace for players. My only qualm was that the game seemed to be too slow for my taste, but for other players who like the action turn based RPG they should feel right at home. While I was a tad lost at first when I picked it up (It didn’t really give a tutorial scenario) the controls were easy to pick up.

So if you’re looking for a new type of zombie game, pick up Dead State and enjoy an actual normal zombie apocalypse.

Wednesday, May 7, 2014

MileHighGaymer Reviews

See No Evil - (NSFW)
PC - Developed by Bigfingers
By Jason Anderson
Edited by Greg Dinkelman

Welcome back to Mile High Gaymer! This week I bring you one of the first adult games to be reviewed on here, See no Evil by Bigfingers. The third, in a number of adult games for gay men, Bigfingers tackles the classic 2d adventure genre.

*Note: This article is NSFW

Wednesday, April 16, 2014

MileHighGaymer Reviews

Wildstar - Beta as of 4-6-2014
PC - Out June 3rd - Developed by Carbine Studios - Produced by NCSoft

By Jason Anderson and Greg Dinkelman
Edited by Greg Dinkelman


So have you been needing a good MMORPG?

World of Warcraft getting ya down?

Is Guild Wars 2 just not doin it for you?

...and possibly none of your friends want to play Final Fantasy XIIII.

Well maybe it’s time to try something different.

Hello folks and once again welcome to MileHighGaymer where we brings you games you should and shouldn’t be playing. This week we’re bringing you Wildstar, as well as bring in my editor Greg to help review this Wild West Space MMORPG, cause when ya play an MMO you always need more than one perspective.

*Please be aware this is a beta so screenshots and gameplay may change in the final version

Wednesday, March 26, 2014

MileHighGaymer Reviews

Bravely Default
Where the Fairy Flies
For 3DS - Developed by SquareEnix and Silicon Studio
By Jason Anderson
Edited by Greg Dinkelman
Meet the Cast (From Left to Right)
Agnes, Tiz, Edea, Ringabell


So have you been missing your classic RPGs? Have you been searching for the classic Turn Base game that you became familiar with in the early 90s? Well do we have a game for you!

Welcome to this weeks Mile High Gaymer review, where we bring you games that you should and shouldn’t be playing. This week we’re bringing you Bravely Default, while an interesting choice for a name, you’ll fully understand once ya jump in.

Wednesday, March 12, 2014

MileHighGaymer Reviews

Danganronpa: Trigger Happy Havoc
AKA: What happens when you’re stuck in a place with a Melodramatic Bear
Playstation Vita. Developed by Spike Chunsoft. Published by NIS America
By: Jason Anderson
Edited by: Greg Dinkelman
Not that type of bear guys….

Welcome, folks, to another issue of MileHighGaymer, where we try  and show you some games that you should be playing and sometimes shouldn’t be. This week we bring you Danganronpa: Trigger Happy Havoc for the PS VIta.

Danganronpa is a murder mystery visual novel that takes places at Hope’s Peak Academy. Sealed inside of the academy, it’s your job as the protagonist to solve the multiple cases put in front of you correctly, or you and your classmates will die instead.

The game itself is an interesting blend of Persona 4, the Ace Attorney Series, and Battle Royale or Hunger Games. The students themselves each have their own agenda for going to the school and fleeing it after Monokuma, the principle, makes his appearance.

Wednesday, February 19, 2014

MileHighGaymer Game Review: Tales of Xillia by Namco for Playstation 3 and Xbox 360

By Jason Anderson, Edited by Greg Dinkelman


So I’ve been playing classic RPGs since I was a third grader. These classic fantasy/sci-fi games are pretty much what got me into video game design and is the primary reason why 2GZ’s first game is a turn-based RPG. Now while Turn-based RPGS, such as Final Fantasy and Breath of Fire, were the norm for most of us, another type of RPG was introduced as well, the Action-based RPG. Most Americans are used to this battle system with games like Diablo and the Zelda series. Then we had the Tales Series. The Tales series sets itself apart by mixing elements of both type of RPGs and creating a brand new system that became a staple for the series as a whole.

Tales of Xillia is the thirteenth main entry into the Tales series and it aims to keep the elements that made the Tales series into a cult smash. Xillia will be my first dive into Tales series and it won’t be my last!

MileHighGaymer Review: Starbound Beta for PC, Mac, and Linux Via Steam by Chucklefish Studios

By Jason Anderson, edited by Greg Dinkelman

So ... have you ever imagined as a kid that you were an astronaut, flying through space? Then suddenly you were made to leave warp and stop at a deserted planet because you ran out of food? As you land you find out that you need shelter and such as well, so you have to kill creatures and tear down buildings and subjugate the creatures on the planet to be your minions and ... wow, that got dark quick!

Let’s back up for a second ...

Starbound takes the player on a journey around the universe as they explore worlds and survive with whatever supplies you can procure. Players of Starbound take on the role of an alien who fled from their homeworld just to end up stuck on another. Each planet you explore gives you a chance to find weapons, supplies, villages, and monsters to help you in your quest to survive or find a place in this kooky universe.

Thursday, February 13, 2014

MileHighGaymer Review: DMC: Devil May Cry

Welcome folks to another review from the Mile High Gaymer. This week we’re gonna be reviewing DMC: Devil May Cry, a reboot of the classic Devil May Cry series from Capcom by Ninja Theory.

Now I’m gonna be honest with ya, I’m a big fan of Devil May Cry. When it comes to a quipping anti-hero, I’m there in a heart beat. Maybe that’s why I like Han Solo more than Luke when it comes to Star Wars. The game itself is rebuilt from the ground up with only lingering semblance to the franchise it borrowed its name from. So if you’re a new player, here’s a great stepping stone. If you’ve been with the franchise from the beginning though, it could be hit or miss.

The general gist of DMC is that you play as Dante, a son of the demon Sparda, hell bent on avenging his family by killing the Lord of Demons: Mundus. Along the way you find your brother Vergil is still alive, and you gain a female sidekick to help you through levels which you’ll have to rescue later. Still here? Ok, let’s continue with the review.


Wednesday, February 5, 2014

MileHighGaymer: Persona 4 Golden - Playstation Vita - Atlus

By Jason Anderson, edited by Greg Dinkelman
 

Welcome, LGBT Gaming Fans, to Mile High Gaymer where I'll be bringing you the best in games that you should (or maybe you shouldn’t) be playing. I’m your host Jason Anderson and let’s get started on this High School Murder Mystery that is Persona 4 Golden.

A remake of their classic game for the PS2, Persona 4 Golden or P4G is almost everything that Atlus could put in that the crowds called out for. The game itself was already popular with it’s own anime (currently on Hulu) and a kick ass soundtrack, but with these new add-ons and changes it turns the game from an obscure hit to a must-have RPG.

The game starts as the player is sent to Inaba to stay with relatives since his parents are working abroad. On the train ride over he dreams of the Velvet Room and meets with the otherworldly Igor and his assistant Margaret which leads him on an adventure that will affect both Inaba and the rest of the world.


“Is that a bear?” - Chie Satonaka
Story
The story starts off simple enough, you’re thrust into a mystery and you gotta solve it, but it’s so much more than that. The game separates into two parts. Dungeon Crawl and School Day Visual Novel. We’ll get into the dungeon crawling aspect later on.

From your first day in Inaba you are subjected to school life, you go to classes and have club activities. As time goes on you’ll begin to interact with more characters and npcs opening up jobs and other after school activities to go to. The game constantly calls for you to make connections with other characters, and once you create these Social Links or S.Links your power, as well as your teammates, grows in battle as well making the dungeon crawling a lot easier for the player and providing boosts to your Persona.

If a player goes through, just dungeon grinding away, they’ll find out early on that not pursuing these S.Links can be stagnating to the game process as a whole and take away from a good chunk of the entertainment value. Each S.Link has it’s own individual storyline and it’s your job as the protagonist to connect with these different people.

Wednesday, January 29, 2014

Meet the MileHighGaymer: Jason Anderson

By Jason Anderson

Welcome to the Mile High Gaymer! My name is Jason Anderson and I’m a young game designer/artist living in the Mile High City. Since the gaymer culture is growing in leaps and bounds over the years, they felt at MileHighGayGuy that we needed an additional voice to help connect with the up-and-coming gaymer community.
 

So I volunteered for the job!
 

So how our posts work is that I’ll be reviewing games based off requests from you guys! Two articles a month will be about games from large companies such as SquareEnix, Blizzard, Capcom, and Namco; one article will be based off of an indie game company such as Facepunch, Firefly, and Level-5; and last (but not least) a portable game, because every gaymer needs a game or two while they're traveling around town. Each game will be rated based off of Gameplay, Story, Art, Replayability, and Multiplayer if the game has it.


Finally, if you guys have a great board game such as Dominion, Puerto Rico, or even the brand new Edition of Magic, just give me a heads up and I’ll do a special post just about our non-video predecessors. Just shoot me an email at milehighgaymer@gmail.com.
 

Now since this is grand spankin new, we’ll start with a classic for next week’s post. Get ready for the cult classic Persona 4 Golden!